local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133102922
L1_1 = {}
L2_1 = {}
L2_1.config_id = 922001
L2_1.monster_id = 20011001
L3_1 = {}
L3_1.x = 1825.419
L3_1.y = 210.901
L3_1.z = 666.624
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 260.05
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 26
L2_1.drop_id = 1000100
L2_1.disableWander = true
L2_1.area_id = 5
L3_1 = {}
L3_1.config_id = 922002
L3_1.monster_id = 20011001
L4_1 = {}
L4_1.x = 1824.63
L4_1.y = 210.911
L4_1.z = 664.98
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 26
L3_1.drop_id = 1000100
L3_1.disableWander = true
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 922003
L4_1.monster_id = 20011103
L5_1 = {}
L5_1.x = 1823.834
L5_1.y = 210.95
L5_1.z = 666.258
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 104.695
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 26
L4_1.drop_id = 1000100
L4_1.disableWander = true
L4_1.area_id = 5
L5_1 = {}
L5_1.config_id = 922004
L5_1.monster_id = 20010901
L6_1 = {}
L6_1.x = 1825.519
L6_1.y = 210.856
L6_1.z = 665.571
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 314.501
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 26
L5_1.drop_id = 1000100
L5_1.disableWander = true
L5_1.area_id = 5
L6_1 = {}
L6_1.config_id = 922005
L6_1.monster_id = 20010801
L7_1 = {}
L7_1.x = 1824.682
L7_1.y = 210.95
L7_1.z = 667.057
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 179.15
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 26
L6_1.drop_id = 1000100
L6_1.disableWander = true
L6_1.area_id = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 922001
L5_1 = 922002
L6_1 = 922003
L7_1 = 922004
L8_1 = 922005
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L1_1[1] = L2_1
suites = L1_1
